SHOE MACHINES

The natural progression of every self taught 3D designer must include a shoe commercial of some kind

RUBBER

The bowl and tube pieces used different sims. The bowl is a pop grain sim that got custom normals based around their distance from the center (for rotation) and the tube pieces were made with vellum shape match that were replaced afterwards with their high mesh counterparts.

FABRIC

This machine was the first one I made, and the most complicated. Essentially shapes were precut and then slowly pushed to vellum and released with a stopped attribute. The cutting was done with groom.h tools that left me with an individual point with X, Y, and Z values I used to control the 3 separate elements of the cutting object.  

SHOELACES

The hardest part of this was the math I used to match the UV movement (used to fake the larger spool movement), the shoelace movement that pushed the vellum sim, and the 4 separate spinners that seemingly did the work for it. Luckily my the 4 I got on my AP calculus test meant I only had to google sin and cosin half a dozen times.